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1. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: JamesT KirkJr wrote: Right now you can lead them and the huge explosion radius can give you hits, which is a situation bombs weren't designed for. Interesting. Area of effect weapons weren't designed to hit things tha...
- by JamesT KirkJr - at 2014.11.04 04:12:11
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2. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Masterkiller Mechanics wrote: Fozzie, here is a suggestion. Have two damage bombs types: focused and support. The focused bomb would have a small focused area of effect (3-5km radius?). This would allow for focused bombing to take out a few s...
- by JamesT KirkJr - at 2014.10.31 03:25:42
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3. Sticky:Dev blog: Invention updates in Phoebe - in EVE Information Portal [original thread]
I have issue with your plans for the following two changes: Quote: In addition, we are going to decrease level requirements to 1 for Tech II item manufacturing on the following skills: (snip) To compensate for this change, all those skills w...
- by JamesT KirkJr - at 2014.10.30 22:40:53
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4. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Look, the problem here is not with bombers or even really with bombs, it's with the bomb run model. Huge explosion radius + dumb bomb model + guaranteed explosion distance = mass SB runs to annihilate a 30km section of space-time using the same ta...
- by JamesT KirkJr - at 2014.10.19 20:24:00
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5. Sticky:Dev blog: Coming to EVE Online in the Phoebe release on November... - in EVE Information Portal [original thread]
Charlie Nonoke wrote: Instead of unlimited skill queue, why not make it so you get to queue skills for as much time you paid for. This way people still have commitments to the game and not just set it and forget it. It also means people who p...
- by JamesT KirkJr - at 2014.10.11 00:51:00
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6. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Mei Nakamura wrote: I'd just like to add a +1 to the opinion that changing the names sucks. Learning all the names and their respective pros/cons was one of the things that got me hooked on this game. As a noob, I distinctly remember feeling a...
- by JamesT KirkJr - at 2014.09.26 04:59:00
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7. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Are all of you uber knowledgeable people missing the point that the NAMES are way less important than the NERF to the stats?? Since people skip Meta 1 and 2 modules, let me point out that means 15-20% of the capability of the current T1 modules f...
- by JamesT KirkJr - at 2014.09.26 04:11:00
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8. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Cae Lara wrote: I'll have to dissent from everybody crying 'muh immersion'. Clicking through show info->variations->compare->click meta level to literally look at a spreadsheet on every item type is not immersion and is not enjoyable. ...
- by JamesT KirkJr - at 2014.09.26 03:47:00
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9. Module Tiericide. Aren't we losing something here? - in EVE General Discussion [original thread]
Dorian Wylde wrote: Losing useless complexity? Losing wasted time trying to remember a thousand different names that serve no purpose? Losing modules that never get used and serve no purpose other than to confuse new players? Yeah, we are los...
- by JamesT KirkJr - at 2014.09.26 03:42:00
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10. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Marcel Devereux wrote: JamesT KirkJr wrote: Marcel Devereux wrote: Ponder Yonder wrote: Cristl wrote: I'd like to second this. I'm worried that someone at CCP has been told to make the names less varied ("easier") because that wil...
- by JamesT KirkJr - at 2014.09.25 18:33:00
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11. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
CCP Gargant wrote: Oceanus is released next week and with it starts the advertised module rebalancing. To start out with the team decided to target eight specific groups of modules and CCP Fozzie has written a dev blog to explain the reasoning,...
- by JamesT KirkJr - at 2014.09.25 18:20:00
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12. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Marcel Devereux wrote: Ponder Yonder wrote: Cristl wrote: Hawkin Shadowblade wrote: As much as I do actually like the direction of the changes, you need to seriously reconsider the naming dynamic you have adopted; it's absolutely horri...
- by JamesT KirkJr - at 2014.09.25 18:12:00
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13. Anti Missile Systems - in Player Features and Ideas Discussion [original thread]
Originally by: Helen Tiger JamesT KirkJr : in real-life there are anti-missile missiles for ship mount, that's what's used on the french nuclear aircraft carrier Charles De Gaulle. Quote: No no, I mean in-game. When I click the De...
- by JamesT KirkJr - at 2006.02.18 05:05:00
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14. Anti Missile Systems - in Player Features and Ideas Discussion [original thread]
I would like to post support for bumping the Defender's effectiveness until it approaches a 1 - 1 ratio, even if it misses once in awhile :) I currently can't proceed in my storyline missions until I get something that outranges the 37km range of ...
- by JamesT KirkJr - at 2006.02.17 08:39:00
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